![]() If you must ask me, I got the “double” love point gain assumption (from charming trait for example) out of observing AA2Mem. The only favorability-related LST files known is jg2_01_02_XX.lst, though it doesn’t contain values which multiply anything. Below describes walking speed of personalities (gait, technically).Ģ. What I know so far is mostly how to edit Otaku’s gait speed, and nothing much about “rainbow” cards. Most of what I did involves trial and error (like replaying the same class over and over), keeping a save file for every class day, and using AA2Mem.ġ. I did not really use a hex editor or anything of that sort for AI-related stuff. If you show me the right path, I’ll do the rest. Hex editors and debuggers are seemed to be involved, but I’m curious if there’s anything more… What I really wanna ask you is about the methods you use to find the data uncharted. I read your note and I understand you’re not doing any modding right now. Sadly enough, I couldn’t find any clue about above issues and ended up asking here in your blog where my modding life began □ the favorability boost that takes place only in the beginning of the game where relationship between characters hasn’t formed yet (This is something that annoys the most, I really want my hands on this.) favorability rating multiplications related with traits(such as charming, easygoing, affable, chivalrous, rainbow etc)ģ. the running speed modification related with Rainbow cards and Otaku personalityĢ. I could establish my custom set of AI and satisfied with it for about 95%, but I’m trying to go a little further. With the help from your post and the link above, I’d been able to edit many things related to AI. Well, I eventually found this link in Hongfire,īut I should give you most credit for helping me out in the beginning. This blog was the first place for me to find anything about AA2 AI modding and pretty much the ONLY place I could find through googling. Aside from traits, possible aspects to be covered are virtue and mood. I’ve covered 6 traits, and there are 32 more.
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